Dirk
Deckhand


Traveller or die
Posts: 21
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Your robot character could bring you a LOT of trouble, imagine landing on an xenophobic world and you and your robot buddy walk down the ramp, how long would it be before you were running up that ramp with a lynch mob in hot pursuit? A cyborg might be a better way to go (I picture the movie West World), build a robot to human size, cover it with human-like skin. Programing it could be the biggest glitch, even the best robot brain only allows a handful of skills to be programed into the robot. To get around this we just state that when a robot becomes self-aware it gains and improves skills like a human. Below is a robot from a previous campaign. ROBODINE'S CHAMBERS CYBORG TL-15 Tr Move:20/20 Price: MCr 2.1 Com Move: 2/ 10/ 20/ 30 Mass: 60 kg Fuej Cap: 1.2 ltrs Power: 0.004mw PNF Fuel Cons: 0.008 ltrs/ hour Maint: 1/ 100 weeks Armor Value: Head: 2 Attributes STR: 2D6 AGL: 2D6 CON: 2D6 INT: 5+D6 EDU: INT +D6/2 SOC: 2D6-2 Basic Programing Carousing: 2 Computer: 2 Liaison: 2 Observation: 2 Service: 2 Streetwise: 2 Advanced Programing Basic programing is barely enough to allow the cyborg to function in society so Robodine offers an additional programing package equivalent to first term skills in any field plus 5 additional skills. Cost: Cr 24,000 Far Trader Companion Electronics 1, Ev Suit 1, Gravitics 1, Liaison 1, Mechanic 1, Pilot(Interface/ Grav) 1, Cargo Handling 1, Security 1, Service 1, Ship's Engineering 1, Zero-G 1.
Finally we added this stipulation: Due to their unique computer brains cyborgs are virus-proof and are self aware and capable of learning as any other human.
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