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Multiple Hits From Tranq Rounds (Read 16 times)
Dirk
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Multiple Hits From Tranq Rounds
07. Mar 2009 at 18:06
 
Our group of PCs have been hired to find a leek in a shipping company and plug the leak.  We trailed a high ranking pirate to a remote estate, unknown to us that was protected by a high tech jammer rendering our 3 km Tac Radios useless.  We broke into three groups one group blew up the air rafts so no fast getaways. One man had a 15mm sniper rifle, and one group hid on the edge of a wooded area about 50 meters apart.  Every thing worked as planned except with no comms all three of us on the wood line and the sniper fired and the pirate was hit with eight 9mm tranqs and two 15mm ones.  I'm wondering has anyone come across any rules on being hit multiple times.  On page 350 of the rule book it states that a person must roll against CON for each hit and if failing the roll is unconscious for 1D6 minutes.  For somthing that is potent enough to drop a person in thier tracks, could it over-dose the person?  and would multipul hits extend the time a person is unconscious?  I've even gone back to look in my Twilight 2000 rule book.  It would be interesting to know if we goofed as the local law has no love for us and would use this to put us behind bars (if thay found out).
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Starwolf
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Re: Multiple Hits From Tranq Rounds
Reply #1 - 07. Mar 2009 at 18:58
 
I would rule than if the number of tranq shots that hit is more than half COM there is a 50% chance of OD. More than CON, the target OD unless medical help is available within a few minutes.

I would do this regardless of the caliber of the shot. Sadly TNE doesn't provide proper rules for dosage on tranq rounds based on TL or caliber.
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Skaran
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Re: Multiple Hits From Tranq Rounds
Reply #2 - 03. Apr 2009 at 08:38
 
You could also perhaps do something with the poisons section in the Animal encounters area of the rule book. Tranquilisers are poisons and larger doses can be lethal.
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Dirk
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Re: Multiple Hits From Tranq Rounds
Reply #3 - 03. Apr 2009 at 19:11
 
I like your idea of basing the number of hits against the targets CON.  I remember reading in a Challenge magazine(I think) that the PCs were asked to hunt down some large animals and were given large tranq guns and that there was some mention that shooting people could be "dangerous.   I think that most military small arms are designed to shot people sizes targets so the amount of tranq in the tranq rounds would be enough to take down the averaged sized person, about 80 kg body mass and that larger bullets would have more absorption agent,to better penetrate the skin.  Civilian weapons are used for hunting animals.  Here how about as a rule of thumb that 5mm rounds have half the normal amount of tranq that a military weapon would, 7mm weapons would have the same amount, 9mm weapons 2 times a military weapon and 12mm weapons 3 times the amount a military weapon has.  
     Skaran your idea that tranq is a poison reminded me, once we substituted poison for the tranq, an assassin got his hands on one of Aubaine's infamous spiked glow fish (level three poisoned spikes) and used his chemistry skill to refine the poison (good roll playing, I allowed the level of poison to be increased to level P-5 due to a n outstanding success roll).
     Tranq is fast acting and quick to recover from and I want to keep these features, but I think that multiple hits are going to put more tranq in the body and I think that someone would be knocked out for a longer period(take the square root of the number of tranq rounds that hit times the 1D6 minutes.  In the case of our pirate had he lived (he didn't) would be down for  1 to 6 minutes x 3.
     Thanks guys I appreciate the help.
     
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